| Weapons Overview |
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Weapons are described as Weapon [base x damage modifier] (+ to-hit), e.g., A Dagger [4x1] (+0).
Damage modifier and to-hit values can be increased for a cost using the Blacksmith or through Forging. There are two main categories of weapons that can be broken down into five specialized types. Ranged weapons can be used in the first 6 rounds of a battle (ranged combat), and come in three different varieties: slings, bows, and crossbows. To properly equip and use a ranged weapon, the ammunition and weapon type must match: shot/pebbles for slings, arrows for bows, and bolts for crossbows. After the first 5 rounds of a battle, 6 if you use a Helm of Clearsight, your minions will switch to their melee weapons if they have one (melee combat). The two types of melee weapons are 1-handed and 2-handed weapons. 2-handed weapons are generally more damaging. |
| Ranged Weapons | ||
|---|---|---|
| Bows | Crossbows | Slings |
|
Short Bow Long Bow Composite Bow Compound Bow Elven Long Bow Mageseeker |
Light Crossbow Heavy Crossbow Enforcer's Crossbow Assassin's Crossbow |
Sling Staff Sling Sling of Death |
|
Arrows Seeker Arrows Slayer Arrows |
Bolts Seeker Bolts Slayer Bolts |
Rounded Pebbles Iron Shots Explosive Shots |
| Melee Weapons | ||
| 1-Handed weapons | 2-Handed weapons | |
|
Bastard Sword Battle Axe Beaked Axe Blade of Thuringwethil Broad Sword Claymore Cutlass Dagger Elven Long Sword Katana Long Sword |
Lucerne Hammer Main Gauche Mace Mace Of Disruption Morning Star Rapier Sabre Tulwar Vorpal Blade War Hammer Whip |
Awl-Pike Blacksword of Nan Elmoth Executioner's Sword Great Axe Glaive Halberd Lochaber Axe Morgul Hammer Scythe Two-Handed Flail |