Weapons Overview
Weapons are described as Weapon [base x damage modifier] (+ to-hit), e.g., A Dagger [4x1] (+0).
Damage modifier and to-hit values can be increased for a cost using the Blacksmith or through Forging.
There are two main categories of weapons that can be broken down into five specialized types.

Ranged weapons can be used in the first 6 rounds of a battle (ranged combat), and come in three different varieties: slings, bows, and crossbows. To properly equip and use a ranged weapon, the ammunition and weapon type must match: shot/pebbles for slings, arrows for bows, and bolts for crossbows.

After the first 5 rounds of a battle, 6 if you use a Helm of Clearsight, your minions will switch to their melee weapons if they have one (melee combat). The two types of melee weapons are 1-handed and 2-handed weapons. 2-handed weapons are generally more damaging.

Ranged Weapons
Bows Crossbows Slings
Short Bow
Long Bow
Composite Bow
Compound Bow
Elven Long Bow
Mageseeker
Light Crossbow
Heavy Crossbow
Enforcer's Crossbow
Assassin's Crossbow
Sling
Staff Sling
Sling of Death
Arrows
Seeker Arrows
Slayer Arrows
Bolts
Seeker Bolts
Slayer Bolts
Rounded Pebbles
Iron Shots
Explosive Shots
Melee Weapons
1-Handed weapons 2-Handed weapons
Bastard Sword
Battle Axe
Beaked Axe
Blade of Thuringwethil
Broad Sword
Claymore
Cutlass
Dagger
Elven Long Sword
Katana
Long Sword
Lucerne Hammer
Main Gauche
Mace
Mace Of Disruption
Morning Star
Rapier
Sabre
Tulwar
Vorpal Blade
War Hammer
Whip
Awl-Pike
Blacksword of Nan Elmoth
Executioner's Sword
Great Axe
Glaive
Halberd
Lochaber Axe
Morgul Hammer
Scythe
Two-Handed Flail