Direct Damage Spells:
- Spells trained to do damage to other minions, they are cast in battle.
- Every DD spell has it's own range (round in which it starts) and it's own targeting.
- The higher the spell trained, the higher the damage it will do (except for Decay).
- Enchanted Armor Class, certain items and Antimagic Field can weaken these spells.
- Can be made stronger with certain types of Armor.
Enchant Offense Spells:
- Spells trained to weaken your opponent's, they are cast prior to the real combat.
- Each EO spell has it's own effect, being either to lower attributes or to lower spells effectiveness.
- Can be made stronger with certain types of Armor.
Enchant Defense Spells:
- Spells trained to enhance your own minions, they are cast prior to the real combat.
- Each ED spell has it's own effect, either to enhance attributes or to give extra abilities.
- Can be weakened by the EO spell Dispel Magic.
- Can be made stronger with certain types of Armor.
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