Basic Minion Attributes

A minion's most basic attributes are HP (Hit or Health Points), ST (Strenght) and DX (Dexterity).
To build your minions stronger you will have to train these attributes higher.

HP - Hit Points: The amount of damage your Minion can sustain before dying.
  • When the HP of your minion drops below 0 it is unconcious and can't fight until you heal again.
  • Ablative Shield is another source of gaining HP. (read more about it at the spell descriptions.)
ST - Strength: A stronger Minion will deal and resist more (physical) damage.
  • You need 4 times the amount of ST to do 2 times the damage.
  • Training this is needed when making a Tank minion, unless you are using another source of ST.
DX - Dexterity: A more agile Minion is more likely to hit others and less likely to be hit himself.
  • Training this is needed when making a Tank minion, unless you are using another source of DX.
  • At equal DX you only have roughly a 50% chance to-hit, depending on your weapon.
  • When your DX is 10% higher/lower you will gain/lose 10% chance to hit.
  • Having ~30% more DX would make you hit always1.
  • When having a lot higher DX2 then you gain around 60% chance to do a double hit.

1 - It would give you ~80% chance to-hit but apparently results in always hitting.
2 - Around 3 or 4 times as much DX