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A minion's most basic attributes are HP (Hit or Health Points), ST (Strenght) and DX (Dexterity).
To build your minions stronger you will have to train these attributes higher.
HP - Hit Points: The amount of damage your Minion can sustain before dying.
- When the HP of your minion drops below 0 it is unconcious and can't fight until you heal again.
- Ablative Shield is another source of gaining HP. (read more about it at the spell descriptions.)
ST - Strength: A stronger Minion will deal and resist more (physical) damage.
- You need 4 times the amount of ST to do 2 times the damage.
- Training this is needed when making a Tank minion, unless you are using another source of ST.
DX - Dexterity: A more agile Minion is more likely to hit others and less likely to be hit himself.
- Training this is needed when making a Tank minion, unless you are using another source of DX.
- At equal DX you only have roughly a 50% chance to-hit, depending on your weapon.
- When your DX is 10% higher/lower you will gain/lose 10% chance to hit.
- Having ~30% more DX would make you hit always1.
- When having a lot higher DX2 then you gain around 60% chance to do a double hit.
1 - It would give you ~80% chance to-hit but apparently results in always hitting.
2 - Around 3 or 4 times as much DX
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